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  • Raven Magill

8 Kid-Friendly Spells

Whether you're DMing for young children who don't like the spells available to them from the player's handbook, or who find those spells a little too complicated, I've cooked up a few that may be more enticing. And although I've assigned a spell to each class, please feel free to let your players use any of the below spells if that's more your playstyle.


Ghost Hug

1st level, evocation

Casting time: 1 action

Range: Unlimited

Components: V, S

Duration: Instantaneous

You can’t feel it, but it’s there! Your healing power and care are so great that physical distance can’t stop you. One creature that you know regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on the undead, or on machines/constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.




1st level, transmutation

Casting time: 1 bonus action

Range: Self

Components: V, S

Duration: instantaneous

You call upon divine power to give you a burst of speed. You move your speed over any surface that you could normally travel. You cannot pass through solid obstacles. This movement does provoke attacks of opportunity.




1st level, transmutation

Casting time: 1 bonus action

Range: 60 ft

Components: S, M (a bird’s feather)

Duration: 1 round

You create the sound of screeching birds in a 60 ft radius. Creatures in range must make a successful Constitution save or have disadvantage on all rolls for the duration.

Note: At the DMs discretion, this spell can be used to gain a surprise round if combat hasn’t yet started.




1st level, enchantment

Casting time: 1 action

Range: 30 ft radius centered on self

Components: S, M (cottonwood seed or similar white fluffy seed)

Duration: 1 minute

You sing or play a lullaby, and any creatures in the radius of the spell must make a Wisdom saving throw or fall prone and lose consciousness for 1 minute. Creatures affected by this spell can be woken up if they take damage.



Beetle Blast

1st level, conjuration

Casting time: 1 action

Range: 90 feet range

Components: V, S

Duration: Concentration, up to 1 minute

You summon an eruption of beetles at a point within range. Any creature on that point takes 2d6 piercing damage. At the start of your next round, the beetles spread out to a 15 ft radius, and will do 2d6 damage to any creature that starts in or enters the affected area.




1st level, Enchantment

Casting time: 1 action (ritual)

Range: Touch

Components: V, S, M, the petal of an edible flower

Duration: 1 hr.

You touch a single serving of food or drink, and enchant it to influence whoever eats or drinks it. The enchantment on the food or drink lasts for 30 minutes, and whoever consumes what you’ve enchanted has disadvantage on all of their saving throws for 1 hr.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the number of servings that can be enchanted increases by 1 with each level.



Magic Hat

Cantrip, Conjuration

Casting time: 1 action,

Range: Touch

Components: V, M (a hat)

Duration: 1 minute (concentration)

You whisper a magic word, reach into a hat, and produce 1d10 ¼ CR level creatures from your hat. These creatures are not under your direct control, but animal handling checks made with them are done at advantage. Attempting to summon any more before a minute has passed (and the creatures have disappeared) will result in the cantrip failing to work.




1st level, evocation

Casting time: 1 action

Range: (self) 30 ft cone

Components: S

Duration: Instantaneous

You connect with your inner-animal to produce a bestial and mighty roar. Creatures in range must succeed on a Constitution saving throw or take 2d6 thunder damage, and have disadvantage on their next attack or saving throw while their ears are ringing.

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